AV & Collaboration / capability
Video Walls and Immersive Visualisation
Pitch is set from the closest viewing position, and brightness from measured ambient light. It frequently comes back cheaper.
A video wall is bought by size and judged by viewing distance.
On an LED video wall the first thing that decides whether it looks expensive or cheap is the pixel pitch against the nearest viewer, and the nearest viewer is almost never where the render put them. The second is brightness against the light already in the room. A wall specified for a dark studio disappears in a glazed atrium.
Where SECCOM stops. Walls that run continuously in an operations room, with source redundancy and automatic switchover behaviour, are specified under Command Centre. This capability covers walls people look at, not walls people work from.
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